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Exam Preview
Connecting Immersive Virtual Reality Intervention to Rehabilitation Goals
Please note: exam questions are subject to change.
1. Virtual reality is defined as:
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2. Augmented virtuality is characterized by:
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3. The predominance of available evidence for using virtual reality in rehabilitation is based on:
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4. Exploratory research on perception of exertion compared to actual exertion demonstrated:
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5. Limitations in the current research evidence include which of the following?
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6. You see a patient with mild UE hemiplegia and poor proprioception having difficulty moving their arm while performing exercises in the clinic earlier in the day. Later that same day this patient is participating in a virtual reality boat rowing activity and moving their arm with much faster speed and larger amplitude movements while looking more coordinated. Which is the following may best explain this occurrence?
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7. What is the best way for a clinician to anticipate and correct a mismatch between real and virtual physics?
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8. Early immersive virtual reality evidence suggests the convergent validity between:
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9. A limitation with all immersive VR motion controllers is:
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10. Evidence-based treatment interventions that can commonly be used with Immersive VR systems and activities include:
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